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Fortune 7 Baccarat Two Optional Side Bets VideoPhil Ivey Beats the casino for over 20 million Dollars playing Baccarat
The second optional bonus bet you can place on this new Fortune 7 Baccarat game is the One Up side bet and this is going to see your side bet wager being a winning one if the Players hand wins by a total of just one point or if the Players hand wins by getting a hand valued at one point!
The payout awarded for a winning One Up bet will be dependent on the hand dealt out, a winning 1 — 0 for the Player will be paid out at odds of 30 to 1 and if the Players hand wins by one unit then a winning payout of 9 to 1 is paid on the side bet.
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November 19, By mnilsson. Commission Free Banker Bet This commission free Baccarat game known as Fortune 7 Baccarat is made possible due to some slight tweaking of the game play rules and as such you will benefit from the usual commission free Players and Tied hand bets in addition to commission free Bankers bets, however should the Dealer form a three card hand which totals 7 then the Bankers bet will be deemed to be a Push and as such your stakes are returned on such an outcome.
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I first considered if the Dragon 7 baccarat side bet was susceptible to a card counting methodology in mid when it was exclusively a proprietary side bet owned by DEQ that was associated with the commission free baccarat variant EZ Baccarat.
Since that time, the patent for both EZ Baccarat and the Dragon 7 bet have expired see this post. Naturally, Shuffle Master SHFL, Bally, whatever pounced on the opportunity to grab the intellectual property.
They re-branded the Dragon 7 as the "Fortune 7" bet and are now actively marketing it as their own product.
Ah, capitalism! Analysis of the wager consists of a straight forward cycle through all possible hands. The table below gives the analysis for eight decks.
When I first thought about the possibility of card counting DF7 in the summer of , it seemed as though DF7 was more probable to hit if there was an excess of 7 and 10 valued cards in the deck.
Later, as I read several Internet discussion boards, it became clear that others thought as I did. It turns out this is not the case. DF7 is vulnerable to a card counting methodology, but the answer is surprising.
The key is that in order for the player to win this wager, the Banker hand has to draw a third card. This requirement trumps everything else.
The cards that keep the Banker hand from drawing that third card most often are the 8 and the 9. An excess of smaller cards is also helpful. Since the Banker draws a third card most often with starting totals of 0, 1, 2 and 3, it follows that the cards 7, 6, 5 and 4 give three-card totals of 7 most often.
Intuitively, a shoe that is rich in the cards 4, 5, 6, 7 and poor in the cards 8, 9 will favor the counter. The methodology used in this study is familiar.
By removing each card in turn from an eight-deck shoe, its effect on the house edge can be determined. This allows card counting systems to be developed.
After arriving at candidate systems, computer simulations are run to see if these systems can generate an edge in practice. If there is an edge, the question then becomes if this is significant enough to become an opportunity for the advantage player.
The next table gives the effect of removal EOR for each card, along with two card counting systems. Also, the 7 is the most important card, as expected, to remain in the shoe.
The other cards diminish in value as their pips go down, presumably because they are used in fewer and fewer situations to draw to a Banker total of 7.
System 1 is not intended to be a practical system; its purpose is to give results to compare to a human-feasible system.
System 2 is a simple card counting system based on approximating the values from system 1 to create a balanced count. To gauge the effectiveness of each, I wrote a computer program to simulate using these two systems in live play.
The game I simulated has the following shuffling and cut card rules:. The following table gives card counting results for system 1 and system 2, based on a simulation of two hundred million ,, eight deck shoes, as described above:.
It is clear from the last row of the table above that system 2 performs remarkably well in comparison to its optimal cousin.
If he does so, then on average he will have an 8. This counter will have the opportunity to make the DF7 bet at or above the target true count on 9.
Given that the average shoe yields about 80 hands, the counter should be able to make, on average, about seven DF7 bets per shoe with the edge.
It is worthwhile to check that the simulated results for system 2 make sense combinatorially. In this case, combinatorial analysis gives a player edge of 1.